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Are you trying to say it doesn't make sense that Rupturefarms has such displays?
Because I personally see purely as a gameplay thing to help new players, I sure have hell wouldn't have gotten anywhere on my first playthrough without the signs.
The one that didn't make sense to me though is the directory on the very first screen after you get back inside Rupturefarms, it seemed really stupid to give players a tutorial on saving mudokons considering thats the halfway point of the game.
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Yeah, I get that. I was making the point (possibly not very well) to MeechCrunchies that it comes down to a decision about gameplay vs in-universe explanations. Moving all the tutorials to Rupturefarms makes as much sense as moving them all to the Monsaic Lines.
Whilst I think the LEDs in RuptureFarms are a clear gameplay device, I don't actually think they should be changed.