I liked how the game only gave you tutorials on a need to know basis, a lot of the early puzzles were based around limited knowledge of the game, like not knowing how to possess etc. It also tied in with trying to save mudokons on a second playthrough.
I would say keep the LED tutorials but make them a bit more vague. So instead of saying press "button" to make Abe jump, just say press "button" to jump. Just remove Abe's name and anything that looks like it's talking to Abe or trying to help him specifically. I thought the LED tutorials didn't break the 4th wall as much as physical signs did, although I liked some of those as well.
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