thread: Abe HD Ideas
View Single Post
  #1571  
05-21-2012, 11:15 PM
SpAM_CAN's Avatar
SpAM_CAN
Howler Punk
 
: Jun 2009
: UK
: 312
Rep Power: 17
SpAM_CAN  (108)SpAM_CAN  (108)

:
Nice and nostalgic as that might be, it may not work with the mechanics and AI we're developing, particularly since screen edges will no longer be acting as artificial barriers to character awareness. I would have to leave it to the designer to confirm this.

I suspect the very reason the game used flick screen at all was the same reason it was 2D in the first place: to allow fantastic visuals with limited processing and memory. Just as sprites afforded characters better appearance than could be done with the 3D of the day, static cameras allowed beautiful scenery without having to worry about things like parallaxing. I'm not sure what this has to do with your question, I just felt like saying it.
That makes sense. Do you have any idea on how you are gonna do the scrolling? I sort of imagine it being scrolling, but having various hot-points that the camera will settle to if you stop.
Reply With Quote