Yeah I kind of know what you mean - It's a bit unfortunate that crushing only hurts the player and not kills them. And also that you can't have a moving floor. But during a long gauntlet I suppose the damage from being crushed would add up if the player wasn't careful... Thanks, I've added it to the list.
Oh yeah I've also devised a way of making contraptions start when players enter an area (via a door), but stop when a player leaves an area. That way you won't have all these contraptions going off at once and causing lots of lag.
Also I've found a way to constrict the player to prevent them from going where they aren't meant to through invisible blocks and the custom texture pack, so that's not a problem either.
Last edited by DarkHoodness; 05-17-2012 at 09:31 AM..
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