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05-15-2012, 08:56 AM
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DarkHoodness
Page 7, Post 199
 
: Apr 2001
: In a box.
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Funny that. I just confirmed that my current biome I made definitely isn't large enough and was about to go try this, but I wonder if it'll be compatible with an older version of Minecraft?

EDIT: MC edit appears to work with both the new snapshot and the new maps. Anything it doesn't recognise, it labels as "Future Block!", but I won't be moving jungle biomes around anyway. Problem solved I guess.

EDIT 2: MC edit isn't good for large-scale world editing. I keep getting "Out of memory" errors 'cause it's a program in alpha stages and can't handle memory so well. Gonna have to turn the draw distance right down. Changing a massive desert into a massive mushroom biome will take a very long time. Joy.

EDIT 3: Done, it took 4 hours. Then I put the foundations in the middle of it. Then I closed MC edit and logged back into Minecraft proper... And got lost in the barren wastelands. How the hell can you lose a massive factory in an area only 5 or 6 times the size of it?

Meh it's late, I should probably sleep.

EDIT 4, 5:33am, 17/05/12 (my sleeping pattern is gone again, yay): Gonna log what I do but I won't be posting anymore screenshots or videos until I have something worth showing.

I've spent much of my free time today further developing and tweaking the texture pack - It has now reached a stage where I have enough different textures to begin the actual construction of RF 2.0.

I found a way of constructing RF's outer walls quickly by using a selection of pre-fabricated modules, then merging them at random again into longer, pre-fabricated modules (MC Edit can remember up to 7 copied selections). Unfortunately it was only after I completed the second floor that I realised my smaller wall sections were a little too random, with randomly-placed pipes and lights, and had no real uniformity to them. Some randomisation is good, but too much looks like a mess. So I gotta do that all again. Yay.

At least I know what to do now though - Have the pipes, gantries and lights in more or less the same place for each module, but have stains and torches spread randomly.

Oh and BTW, the first RF was made from 9 "floors" that were 5 blocks high... RF 2.0 has 20. Was gonna be 25, but I decided that was too much. I may decide to reduce that even further to 18 or so though - I haven't decided yet. I mean I want to be able to complete this in the end, and I don't think people will be willing to help me design the interior.
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Last edited by DarkHoodness; 05-16-2012 at 08:52 PM..
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