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It's a new game engine, but the game mechanics are very nearly identical. On the one hand, we need to offer the same controller setup, or as near as we can. On the other hand, if we don't put jump on the X button, we'll have failed as modern game developers.
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Is there any problem implementing multiple control layouts? Even just "normal" and "classic" modes swapping jump and crouch would probably be enough to please most people.