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After opening the game, it said that it needed to download extra files to run, well, why in the hell didn't it just download them all in the first place?
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I believe that the Android Market (I refuse to call it by its new name) has a limit on filesizes for apps. Games that require large resources get around that rule by providing a small apk and forcing you to download a large file from the publisher's servers.
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when the phone locked, it would need to start the ridiculously long download again!
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That is some super-shitty coding right there.