I know you've all already thought of this, but wouldn't it be easier to have chant suppressors only be active within a certain radius? Then as a gameplay mechanic, only flash and make (subtle humming) noise when active due to the player being close to it.
That way you have more control over them and won't be restricted by, say, having the camera needing to pan out to reveal parts of a level but also having a chant suppressor in sight when it's not supposed to be. You would also be able to make them follow the player to cover a longer area of a level to replace the parts of AO where you have multiple suppressors for multiple screens, for example.
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