thread: Abe HD Ideas
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  #1467  
05-11-2012, 06:32 AM
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Wil
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:
I think it is wonderful that you guys keep in touch with us, its rare that game producers do this, but it really establishes a relationship between the two sides, the developers and the players. Anyway, my question would have to be;

As Abe's Oddysee consisted of screens, the chant detectors would stop working if you move to the next screen, how will this be established in a smooth scrolling HD re-release? Would it show a visible radius or would it be made so that when it is no longer visible it will stop detecting your chanting?
This is one of many, many things that's going to have to be worked out in the transition from screen-scrolling to smooth-scrolling. It's also probably one of the easiest since a) they have the simplest of AI, if you can even call it that, b) they're static, and c) they're free-floating. If we make them only work when visible on-screen, we can fluidly control how large an area they affect by changing its depth into the background.

This is just me thinking out loud; I don't think we have a definite solution to this problem.
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