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  #50  
05-10-2012, 09:25 AM
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SpAM_CAN
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: Jun 2009
: UK
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How exactly does one get the impression of uncanny valley from a completely non-human character?
Oddworld, while non-human, is meant to be very much alive, and it just looks as though its made of wax. Very much the same as lots of attempts to render humans (I honestly think that Half-Life 2 is one of the few games to get it right, as it was stylized rather than attempting to imitate exactly), but the problem here is that there is no frame of reference. SW got it pretty much right, but most of the talking creatures had beaks, so it is a little easier to do :3
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