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05-07-2012, 09:59 AM
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Sekto Springs
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: May 2003
: In the smile of every larvae.
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I can't tell from that picture, but that's another thing about game renders that poses an issue; the way the light bounces off of them. Even in HD games, the characters tend to look waxy. There's a reason for this that was explained to me recently, and I forgot it.

I think it makes more sense if the in-game model was used for the pause menu, but it seems out of place for the main menu.
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