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Editing all sounds should be possible...
For the music it currently looks like this:
1. Can't change the "size" of the music data (not related to the length of the track).
2. Its "like" MIDI.
3. Each MIDI instrument is in fact a sound (which can be edited).
So the music is a bunch of MIDI commands that say things such as note on,off, change pitch, change instrument at time X where an instrument is a sound from a .VB or sounds.dat file.
I'll create a basic tool that allows easy replacement of sounds to begin with, then add support for viewing SEQ tracks and basic editing of them.
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Didn't we decide a while ago that the music was put together dynamically by the engine? I recall a discussion about the percussion tracks responding to scrab jumps and that kind of thing.
Not that it really matters. I'm sure people will figure out ways to do things that work even if we can only replace sounds.