thread: Abe HD Ideas
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  #1245  
03-27-2012, 10:14 AM
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Michael
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Wouldn't it be cool to just expand on the backtracking you can do when you return to Rupture Farms? In the original game, even if you rescue all 28 muds before you escape, there are more of them to rescue if you go back to where you started.

You could put the mudokons there for the first part, without any bird portals around and without hints that they need rescuing. They would just make the factory look alive. Then on the way back, when Abe knows he can save everyone, the player can choose to backtrack to save all the muds he passed earlier. A status board near the Zulag 1 exit could remind the player that there are still muds stationed.
That's what I was thinking. Perhaps the 'You escape and all 28 workers on this level die' board could be replaced with an LED board saying the amount of workers left in zulag 1, as opposed to (or in addition to) the amount left in the whole of RF. This would inform players there is something extra hidden, whilst addressing what people have said about the 'You escape...' board seeming out of place. The mudokons could still be there when you return.

I agree with what has been said about the chant suppressors being there for a reason. The fact that they are there implies that mudokons know about chanting to some degree. I suppose it would be appropriate for Abe to chant from the beginning to open portals- whilst not trying to save everyone in RF, I still think he would try to save those he ran into on the way out.

I still think personally that possession should be learnt later from a story point of view (in all honesty it doesn't bother me- I will be happy either way in Abe HD- I just think it makes an interesting discussion point ). I wonder how many times you actually need to use it before Monsaic lines? I'll bet most (if not all) of the zulag 1 and stockyards sligs could be killed with trapdoors and grenades/mines. Think i might give it a go and see if it's possible!
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