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You could put the mudokons there for the first part, without any bird portals around and without hints that they need rescuing. They would just make the factory look alive. Then on the way back, when Abe knows he can save everyone, the player can choose to backtrack to save all the muds he passed earlier. A status board near the Zulag 1 exit could remind the player that there are still muds stationed.
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I’d be cool with this, I guess. I’d prefer to keep the secret areas as they were originally and keep chanting available from the start, but this is an interesting idea as well and a possible sort of compromise.
That said, I think the gameplay element of rescuing Muds needs to appear fairly early on, otherwise there’s the risk of throwing a new task at players fairly late in the game, causing some frustration.