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That would keep the game more or less exactly as it was. I was saying that Abe should not be able to chant before Monsaic Lines.
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It already works well in the original game. The same level structures don’t have to be kept, but the general setup of the original progression—of having all the controls and abilities available but not informing the player of them—was one that worked, and doesn’t need to be drastically altered for the sake of plot consistency.
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At the very least, I don't think that the in-game instructions should refer to saving muds.
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That’s kind of how it is already – a Story Stone in Monsaic Lines gives the first indication that you should be saving Mudokons, if I remember rightly.