View Single Post
  #184  
03-19-2012, 02:14 AM
Glitch's Avatar
Glitch
Just Add Water
Decidedly indecisive
 
: May 2011
: UK
: 436
Rep Power: 15
Glitch  (974)Glitch  (974)Glitch  (974)Glitch  (974)Glitch  (974)Glitch  (974)Glitch  (974)Glitch  (974)

:
Aw man, you must've felt gutted to go to those lengths only for it not to work. You have my sympathy.

Although the game was made in 1999/2000. I wonder why the tools they were using were that dated even for back then.
Couldn't tell you. All I know is that I found a folder with the Munch tools in an old PC backup and there was a version for Max3.1 and Max4. Felt really lucky when I found them too.

:
Oh the good old Netimmerse engine... Believe it or not, Skyrim uses this. I have an unbridled hatred for that damn game engine, and it means that I can't play Skyrim and enjoy it.
Note to game engine vendors: Changing the name of something does not actually make it new. EG 'Netimmerse' -> 'GameBryo' -> 'Creation Engine'. Not that I like most game engines, I find them damn annoying. For instance, UDK has a backwards UI, while Valve's Hammer makes sense, but then you get the endless compiling and fiddling with BSP and... *shakes head* Okay, rant over.
I agree with pretty much all of this, although I must say that my experience of engines that aren't open to public mods and such seem to be much better, and much simpler to work with. Even the SW engine was fairly pain free.
Reply With Quote