I want some feedback. I'm trying to come up with a mechanic to "save mudokons" but there's only 2 I've thought of, and they don't work too well. Pigmen hit like a truck for starters, also it makes "mudokons" seem totally expendable and aggressive, but at least they're humanoid-shaped, the golden swords can be made invisible, and they'll follow you when provoked. Also they're immune to lava, creating situations where lava will kill players if they fall where they're not meant to go, but it won't kill pigmen.
Villagers are passive and will stay where you spawn them, but don't follow you on command and can't be made to look much like mudokons even with re-skinning.
Basically the idea is that you "save" "mudokons" somehow by pushing or luring them into a "portal" with a pressure pad at the bottom which connects to a complex redstone circuit. Save enough mudokons and the doors at the end of the Zulag will open, allowing the player to proceed to the next Zulag. So it's perhaps the most important game mechanic of the map - Therefore it's important for me to get right.
Anyone think of a better idea than what I've managed to come up with? Or improvements?
Last edited by DarkHoodness; 03-12-2012 at 03:44 PM..
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