I loved the incoherency of characters in Abe's Oddysee; I think that is a significant part of their appeal. However, it's something of a relict from earlier iterations of the game's design where no language was comprehensible except from intonation and context. It lends to the alien and forboding atmosphere, but as the Quintoloy moves forward and we need to see and understand the industrial forces more, it's going to get in the way.
We could leave the language hard to understand, but that will in the future raise the question of why Mollock staffed his factory exclusively with hard-to-understand employees when there's no shortage of more well-spoken inhabitants. Making Abe HD we're going to have to figure out how best to balance the unique, unrivalled charm of the original with the tone and canon Oddworld has evolved since then.
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