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Regardless of that, yeah, Myles decided to go work for Blitz in the end. His test is the benchmark now really as far as new applicants go, definitely the best we've had so far.
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Yeah Myles has done some really good stuff, his work on Depth is impressive.
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As for John i think i was the guy that got the job instead of him in feb '11 although i can't be certain.
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Yep, thats right.
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Funny thing about that thread you just linked lloyd, that was actually my first art test. While it'd probably seem normal for me to be butthurt about the comments i actually thought it's was pretty terrible before you lot  But.. saying that.. it's less than a weeks worth of work, so i can't be too hard on myself.
As far as "pre-prod" goes I guess it is pre-prod in the sense that it's the first time i acquainted myself with the oddworld style, but not in the true sense of "this will actually be in the game". I'm almost completely sure all the files for that scene have since been deleted to make room for vidyagames.
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apart from a few shots having the bottom of the rocks cut off, yours was good. I liked the colour it seemed to fit well with the concept.
as for how these forums are, I know the eaten alive feeling.
it be harsh round here.
Also criticism all depends on if you know how to make the art yourself, so you can come at it from the perspective of knowing what work goes into it and what limitations you have. This is why polycounts so good for that.