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  #144  
02-17-2012, 11:40 AM
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Spooce-aholic
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: May 2011
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Here's something that I found very, very annoying about Munch's Oddysee.

For some reason, when ever a native Mudokon dies, it affects the quarma in a negative way. Even if you bring them back to life, your quarma doesn't go back to normal.

So if I'm going for a perfect ending, I have to count/keep track of every single native mudokon. And if I mess up, I have to start all over again.

Making it so that if a native Mudokon comes back to life then the quarma goes back to normal would be great.

If you're not going to change this, at least let the player know so people don't get confused.
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But that way you could repeatedly kill and revive, kill and revive, kill and revive a Mudokon. That doesn't deserve good Quarma!
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I think he means like this:

0 Karma
-10 Karma for killing a mudokon
+10 for reviving him
>end result = 0 Karma.

You don't gain anything positive from what you started on but you aren't getting a negative impact, personally I don't see why, but meh.
On top of that. It would be great if I could check how many natives I kill by opening up the menu. I hate looking for a resurection totem/score board to check my quarma before going to the next level.
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