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  #25  
02-16-2012, 07:22 AM
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lloyd
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: Oct 2010
: UK - North East - Yarm
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:
If you ask me, I think the web looks better now


I'm starting to doubt I can make effects close to these with free/opensource software. I have a basic experience in modeling in Blender, but I've never touched 3DSmax
You don't need these expensive programs to make art, the reason i know them is these are the tools you'll be expected to know when you get a job.

Yeah they might be better at SOME things but its the user that does the work.

try:

Photoshop = GIMP
3ds Max / Maya = Blender
Zbrush = Sculptris


All of the above free programs have LOTS of online tutorials, and this is where a program shines!
if you know how to use it and see others use it. you'll want to use it more.

look for online forums for these programs and become part of their community, I'm sure they'll help you out.

this was made with blender, and its up there with pixar in terms of visual quality!
http://youtu.be/YE7VzlLtp-4?hd=1

@AvengingGibbons @enchilado

Yeah tilt-shift makes large objects small and macro photography makes small ones look large-ish. its really cool and something you don't need an expensive lens for.

You can use photoshop and gradient masks to add gradual blur to a picture giving the impression of a tilt-shit photo.

http://www.tiltshiftphotography.net/...p-tutorial.php

http://www.tiltshiftphotography.net/examples.php


You can also do this in GIMP

http://www.scottphotographics.com/ho...graph-in-gimp/

http://www.bartbusschots.ie/blog/?p=774

tilt-shifts' other uses are to take photos of large objects from low down and keep them looking straight onto the camera, without the use of an image editing program later


Last edited by lloyd; 02-16-2012 at 07:25 AM..
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