If you ask me, I think the web looks better now
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as for apps, this was made using
3ds max for 3d modeling, normal map and AO map creation
Photoshop for textures,
Zbrush for 3d sculpting,
nDo2 for some normals stuff such as the base texture.
but their are other good option such as Maya for 3d and Mudbox for sculpting, don't over look these!
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I'm starting to doubt I can make effects close to these with free/opensource software. I have a basic experience in modeling in Blender, but I've never touched 3DSmax