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Unrelated to the current discussion, but what are the thoughts on having Quarma subtly alter the game in later levels?
So for example, if Abe has rescued a large amount of Mudokons the puzzles may become slightly more difficult, there may be more graffiti scattered around Rupturefarms, and Mudokons are more likely to be happy; and if a large amount of Mudokons have been killed, puzzles become a little easier, the lighting/mood of Rupturefarms may become more foreboding, and Mudokons encountered are more easily depressed.
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The change of environmental mood is a very nice idea indeed. Having mudokons running in the background and spaying graffiti in RF would make the player more aware of the impact his positive actions have on oddworld.
But personally I would keep the puzzles unaffected.
