
02-06-2012, 02:07 PM
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Oddworld Administrator Rainbow of Flavour
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: Apr 2002
: Seattle (woo!)
: 16,311
Rep Power: 42
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Unrelated to the current discussion, but what are the thoughts on having Quarma subtly alter the game in later levels?
So for example, if Abe has rescued a large amount of Mudokons the puzzles may become slightly more difficult, there may be more graffiti scattered around Rupturefarms, and Mudokons are more likely to be happy; and if a large amount of Mudokons have been killed, puzzles become a little easier, the lighting/mood of Rupturefarms may become more foreboding, and Mudokons encountered are more easily depressed.
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I'm Nate and I approve this message.
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Spending as long as I do here, it's easy to forget that Oddworld has actual fans.
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