Unrelated to the current discussion, but what are the thoughts on having Quarma subtly alter the game in later levels?
So for example, if Abe has rescued a large amount of Mudokons the puzzles may become slightly more difficult, there may be more graffiti scattered around Rupturefarms, and Mudokons are more likely to be happy; and if a large amount of Mudokons have been killed, puzzles become a little easier, the lighting/mood of Rupturefarms may become more foreboding, and Mudokons encountered are more easily depressed.
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