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  #489  
02-02-2012, 04:46 AM
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nowtun
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: Jun 2010
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:
OK, you're right. I checked and Zulag 1 and 2 are orange.

You should make the strength of the fog depend on the render distance. But that is up to you of course.
currently the for strength is just about enough to hide the level boundaries, mostly in the case of the exterior levels such as paramonia and scrabania

:
Fog Sheets:
http://udn.epicgames.com/Three/Volum...html#FogSheets

Simple but usefull. Probably gonna use it if i come back to my remake :P.

And btw. If i remember corretly your remake is done on Unity Engine. Am i right?
so whats the status of your project now?
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