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  #111  
01-28-2012, 01:37 AM
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Software Bug
Formerly Tim Cottenham
 
: Jun 2004
: Groningen, Netherlands
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:
Just for the ground scene (So what you see in the last picture), exactly 2 695 638 poly , for 24 398 (1699 no-cloned only) objects. That's a lot, and it's not finished yet !
Haha that is a lot! To be honest as I limit myself to game design only I can only dream of that kind of poly's haha! (Apart from of course ZBrush for normal maps!)
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