thread: Abe HD
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  #231  
01-23-2012, 12:23 PM
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:
In the original Abe games, you could have an unlimited number of available mudokons positioned on the same spot. In 2D, it works because expectations of the realism are not too high. How will this situation be treated in Abe HD where a 3D environment means objects aligned on the z-axis are important?
They just turn off collisions with Abe and NPCs.

:
i wonder how that will work, as the screen-by-screen was very important, for example, bird portals, what happens if you scare them away? or awake a sleeping slig? and how far will sligs be able to shoot?
1. They should make it so that nothing can scare the birds. I didn't like that in AO/AE. But if they want the birds to get scared of stuff, then they could make it so that after a certain amount of time of nothing happening, the birds come back.

2. They already figured this out. After a certain amount of time of nothing happening, the Slig will go back to sleep. So Abe can just stay in a shadow or a certain distance away and wait.

3. The guns can have an infinite range, but the Sligs will only detect and shoot at Abe within a certain distance.
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