thread: Abe HD
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  #226  
01-23-2012, 03:35 AM
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Varrok
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In the original Abe games, you could have an unlimited number of available mudokons positioned on the same spot. In 2D, it works because expectations of the realism are not too high. How will this situation be treated in Abe HD where a 3D environment means objects aligned on the z-axis are important?
That's a very good point you've got here. Personally, I hope there won't be any collision system between Abe and other muds (but eventually something like a "muds quickly move out of the way" system)
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