In the original Abe games, you could have an unlimited number of available mudokons positioned on the same spot. In 2D, it works because expectations of the realism are not too high. How will this situation be treated in Abe HD where a 3D environment means objects aligned on the z-axis are important?
I was thinking it would be good for the mudokons/environment to have an AI system where the mudokons will space themselves out appropriately depending on what space is available. If they are walking down a narrow corridoor, they could walk in single-file (or maybe not single-file, but they should take on more of a line shape rather than a close gathering). I'm thinking some kind of 'funnelling' system could work. Chances are you've probably thought about this already, but I've not seen it mentioned so I thought I'd bring it up.
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