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There are other points in Trine where you get huge great vistas. that level is the way it is to give more of a "boxed in" feel I would imagine. Imagine an FPS game, then imagine that we lock the camera where it is and place some geometry close to the camera, then only pan the camera left and right. That's exactly what a 2.5D game will be. As much detail as you can expect from an FPS' environments and perspective, encased in a sides crolling game style.
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I get that. I wasn't saying that it wasn't possible, just that Trine (or at least that particular video) wasn't a good example of what to expect.
Can you please find me a video of the more impressive parts of Trine?