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  #1438  
01-20-2012, 04:08 AM
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Nate
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Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
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Have you played Rayman games before? The yellow shiny things are Looms and you're supposed to collect them (if they didn't tell that in demo... well, I guess they should have then)
No I haven't. Yes, I figured that I had to collect them. I just didn't know why.

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About everything wanting to kill the player: it was well designed in original Rayman - you can tell from the look of enemy if he's hostile or friendly - dunno how about R: Origins (haven't played [console-exclusive ])
Yes, I was able to identify most (but not all) things that wanted to kill me. I just didn't get why. This part is mainly a criticism of the demo, rather than the game itself, but there was a distinct lack of context in everything.

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R:O's got instakill? Woah, that's bad. There was no instakill in any rayman game (except getting killed by water etc)
Yes, unless I found a special floaty heart thing, enemies were instakill. And the save points were just far enough back to be annoying for someone as ham-fisted as me.
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Spending as long as I do here, it's easy to forget that Oddworld has actual fans.