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Why am I going to the right? What are all these shiny things? Why does everything want to kill me? Why am I getting punished for exploring?
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Have you played Rayman games before? The yellow shiny things are Looms and you're supposed to collect them (if they didn't tell that in demo... well, I guess they should have then)
About everything wanting to kill the player: it was well designed in original Rayman - you can tell from the look of enemy if he's hostile or friendly - dunno how about R: Origins (haven't played [console-exclusive

])
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I really was trying to like it, though. Lots of people whose opinions I respect tell me that it's awesome. It's possible that a demo with better context and backstory included could have converted me, but the instakill would have still annoyed me.
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R:O's got instakill? Woah, that's bad. There was no instakill in any rayman game (except getting killed by water etc)
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I started with Roguelikes again. My favourite by far is Powder. The beauty of the game is the simplistic nature. It's all randomly generated and no 2 games are the same
(The more I explain it, the more it sounds like Minecraft. Don't worry they're completely different.)
You start off on level 1. You have to scrounge around for equipment and food, killing any creatures in your way. Once you feel ready, you look for the descending ladder to level 2. The aim of the game is to descend to level 25 of the dungeon and defeat the boss battle. The twist is, once you die, there's no loading. You have to start over again. Surprisingly, it doesn't get boring. I've died over 10 times (it's incredibly hard, in-fact, you're not actually expected to get to level 25) and it doesn't get boring because each time you start again, there's new monsters, new encounters, items maps etc.
Lots of fun.
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I'm not that into roguelikes, but have you played Dungeons of Dredmor? From your description it's something like your Powder, but new, funnier, most probably harder (with only 10levels), and with a lot more gameplay elements