I doubt there's a single (modern) engine out there that couldn't manage AbeHD one way or another. We're certainly not going to make our own engine for AbeHD; that would increase the dev time of AbeHD to the point of ridiculousness.
What ever engine we do use, it needs to be one that is 99.9% script so that I can manage that stuff instead of taking up the programmers time and slowing down production.
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