thread: Abe HD Ideas
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  #736  
12-21-2011, 07:26 PM
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Nepsotic
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The only comment I really want to add to this thread is: Please don't fuck up the atmosphere.

The eerie silence of Necrum, the oppressive smoke rising from factories, the tense midnight escape through No-Man's Land, the serene-yet-unnerving silence of the empty wilderness, the menacing machinery dominating factory environments.

Everything is built up beautifully in these games. It comes from the sublime art direction, the uncompromising attention to detail, the intertwining of gameplay and storytelling, the vast landscapes briefly glimpsed in the far distance, but most of all the excellent worldbuilding.

And then we had Munch's Oddysee.

Don't be like Munch's Oddysee.
i agree with evrything this post says, now i havent yet finished reading this thread so i'll probrably edit this later to make another point, but yeah, in fact, i remember a few distinct parts of AO, tiny little details that didn't really get appreciated, but just made me love it ten times more, the effort! one of them was in scrabania and paramonia, on certain gamescreens you could see the temples, from miles away, also i remember a part on paramonia, there was a little windmill in the very far background on a hill, you could see it on about 3 different gamescreens, and it was just there, slowly turning, and for a platformer, i thought that was incredible (call me easy to please), just tiny things like that can really make a difference. and yeah, MO, was way to comical and kiddy, but like other people have said, i liked the few touches like sligs having idle chatter, and i think that would be cool for mudokon workers too, something like "Ugh, you call this a life?" and the other one says something like, "yeah well, there aint much we can do about it", things like that, but yeah, my ultimate point is the BG's, i remember even as a small kid looking at the backgrounds for ages just staring, stunned, please dont take that away like you did with MO.
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