On an aesthetic rather than a functional level, I would like to suggest that the sligs keep the original visors (as depicted in this forum's industrial theme). They were much more menacing than those in Exoddus, and thus made the sligs seem like a bigger threat, thus contributing to the overall grim atmosphere present in the game.
Another important aesthetic detail was the Mudokon Pops image in the boardroom in the beginning of the game. The original was more of a shock, as it was much less euphemistic (in fact, it wasn't euphemistic at all), and so this also contributed to the game's overall mood.
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A man walks into a zoo. There's nothing there but one dog. It was a shih-tzu.
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