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I have included slightly modified versions of the exe's, so there is no need for your own game files.
And yes that's not a bad idea! Are you able to send me the .lvl structure? Cause I would love to implement that into my Archiver.
I just love there icon style 
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Header is:
quint32 iFirstFileOffset;
quint32 iNull1;
quint32 iMagic; // (Indx)
quint32 iNull2;
quint32 iNumFiles;
quint32 iUnknown1;
quint32 iUnknown2;
quint32 iUnknown3;
Then you have:
char iFileNameBytes[KMaxFileNameLength]; // KMaxFileNameLength = 12,
quint32 iStartSector;
quint32 iNumSectors;
quint32 iFileSize;
For iNumFiles.
The file data I think is relative offset from the end of this data at the starting sector, the sector size is 2048.