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Actually, PCs are easier to develop for because there's free software you can get for it that's very decent such as Blender and Python.
Console games are also developed on PCs.
But consoles are good for their exclusives.
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(lol, both my points need re-enforcing).
I meant to say that PCs have lots of different components - Different graphics cards, different motherboards, different processors, different performances. Unlike consoles, there is no "standard". For example, the Stranger PC port still has a particular problem on ATI graphics cards, yet with other brands of graphics cards it isn't a problem.
Consoles on the other hand have standardized parts and standardized performance - No two of the exact same model and brand of console perform differently, therefore developing a game for a console is a lot easier.