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  #52  
12-15-2011, 01:23 PM
BoneyHead95
Thudslug
 
: Dec 2011
: England, Bedfordshire
: 165
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BoneyHead95  (24)

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I still stand by moving buildings trumping this. Against an Ubercharge, get your Wrangler shield up and be Wrenching your Sentry. If your team's got your back, your sentry could very well survive to finish off the assailants once the charge runs out. Also, if you have to return to spawn every time you need metal, unless you're building right outside your spawn, you're doing it wrong.


Actually, Pyro is my anti-medic class, so this isn't quite as situational as I first thought.



Actually, the "wrost" are whichever class you don't have a counter strategy prepared for. I don't usually have a massive problem with Pyros or Medics. My primary class being Engie, my wrost are Snipers and Demomen.

I really look down on players who get worked up about a class or weapon or weapon-combination, blaming their failure on an accusation of over-power on their opposition's part. I submit that repetative failures are a good indication of an area you can improve yourself in. If you can't stand up to Pyros, figure out why and fix it, they do have weaknesses as well as strengths.
It's improve me a lot knowing what to do. To take down engineer and his sentry gun just become the spy. If your trying to kill the medic just use the soldier (The same goes if your trying to kill the Snipers, Demomen)

Well that's how I role.
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