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All the weapons sound really good. The Eureka Effect is a fantastic idea. If you get in trouble (eg a Ubercharge destroys your stuff) you can teleport away plus you can teleport to get more metal quickly
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I still stand by moving buildings trumping this. Against an Ubercharge, get your Wrangler shield up and be Wrenching your Sentry. If your team's got your back, your sentry could very well survive to finish off the assailants once the charge runs out. Also, if you have to return to spawn every time you need metal, unless you're building right outside your spawn, you're doing it wrong.
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and the Third Degree could be useful. You could double killing when you crit 
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Actually, Pyro is my anti-medic class, so this isn't quite as situational as I first thought.
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Also Degreaser + Flair Gun + Axetinguisher remains one of the most annoying loadouts in the game. Fucking hate Pyros.
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The wrost are the engineers!
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Actually, the "wrost" are whichever class you don't have a counter strategy prepared for. I don't usually have a massive problem with Pyros or Medics. My primary class being Engie, my wrost are Snipers and Demomen.
I really look down on players who get worked up about a class or weapon or weapon-combination, blaming their failure on an accusation of over-power on their opposition's part. I submit that repetative failures are a good indication of an area you can improve yourself in. If you can't stand up to Pyros, figure out why and fix it, they do have weaknesses as well as strengths.