they were made for ingame purposes (my project) so they arent really to a movie level of polygons, the texture is oddworlds own used in munch's oddysee (im not really a character artist so i havnt really bothered making my own textures for charcters only the scenes)
one problem though, i use lightwave to model/animate but they can be saved in .obj format, i'll see if i can export the rig for use with 3Dsmax
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