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Leave. Now.
Ah, okay. As long as the levels are re-textured, I'm game.
Revisiting the Storm Circle issue, would it be within your do-ability to keep the rain falling after you activate it? It makes slightly more sense than my former suggestion of having it rain for five seconds then stopping, and could provide a nice change in atmosphere. Maybe this is just me, but I love rainy levels in my games.
Put some rain ripples on the water, show the spooce engorging. Would be lovely.
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If I can figure out a way to modify in level scripts it may be perfectly doable. I just need to find out where they're kept, how they're triggered, and what control, if any, I can exude over them.