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I know you're the game-maker guy, but I personally disagree with this. In third person games, the environment tends to be the star, especially if you're considering pulling the camera further away from the character as mentioned above.
Low poly environments works with games like Half-Life because of the high texture detail, but environmental detail is one of Munch's major failures. If you aren't going to improve the polys of the environment, then you're going to have to re-texture the whole thing hardcore.
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I think you misunderstand me; my comment was in regard to the character detail level seeming out of place with the world. With the camera further away, the characters doesn't seem to be overly detailed because they are a small portion of the screen.
Retexturing the levels is something we can do, and indeed, are in the process of doing.