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It depends on the game style. In a first person this would certainly be a concern, however, in a third person, when characters are further away from the camera, not so much.
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I know you're the game-maker guy, but I personally disagree with this. In third person games, the environment tends to be the star, especially if you're considering pulling the camera further away from the character as mentioned above.
Low poly environments works with games like Half-Life because of the high texture detail, but environmental detail is one of Munch's major failures. If you aren't going to improve the polys of the environment, then you're going to have to re-texture the whole thing hardcore.