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Won't it look wierd to have high-poly characters in a low-poly world?
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It depends on the game style. In a first person this would certainly be a concern, however, in a third person, when characters are further away from the camera, not so much.
Saying that, if we take for example Half-Life 2, the character models in that are comparatively high poly (about 8200 for Alyx) compared with the brush based levels, which are generally very low poly blocks. The characters don't look out of place because of the props and texture detail on the blocks themselves.
Overall it's all about texel density; if the texel density of the new textures is matched with the general poly count of the new models, it doesn't stand out as much as you would imagine, and, because it's a 3rd person game, it stands out even less to start with.