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  #47  
11-24-2011, 11:59 AM
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Michael
Bola Blast
 
: May 2010
: Birmingham, England
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I've never actually played Munch (was going to buy the oddboxx until I heard of the PS3 versions and am waiting for those!), but I have watched a lot of gameplay videos.

Not sure how the camera worked on Xbox or PC but would there not be an option to have the camera controls on the right analogue stick, to rotate left and right? On a lot of games, moving the camera stick up or down changes the zoom. For example, if we move the stick down the camera could become closer and parallel to the ground, whereas moving it up would make the camera zoom out and become high angle, like the second image Glitch posted. This would satisfy people wanting precision jumping, and the ability to get in close and look at the HD models

Whether they are possible to implement or not, I fully agree with everyone on;

-changing the sounds to be more like AO/AE (paramites, scrabs, footsteps, portals, mudokon voice pitch etc. This could help drastically with atmosphere too)

-changing Abe's jump back to a realistic jump, with ledge grab

-reducing the amount of spooce and not requiring it for possession

Someone mentioned about there being no fall damage too. Providing there are no levels where you have to jump from a really high ledge to progress, I think it'd be great to add a new animation that if you fall from too high, Abe or Munch crunches into the ground like in AO and AE.

Lastly, would there be any chance of removing the cartoony stars which appear when a character gets hit? I don't know if there was actually any blood in MO, but it would up the tension a lot I feel if there was blood akin to being shot in AO and AE. Nothing too gory of course!
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