In regard to changing the camera angle, this is what I mean:
at the moment it looks sort of like image 1; the camera is fairly low, obfuscating a lot of the work and the floor, making it hard to jump anywhere.
Image 2 shows how I think it should look; deeper viewing angle with a slightly more zoomed out camera means that you can see just as much of the world, but also have the luxury of being able to look in front of you too.
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