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  #36  
11-23-2011, 08:18 PM
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Sekto Springs
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: May 2003
: In the smile of every larvae.
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I second making spooce more scarce. The only detraction I can think of would be you couldn't have spooce paths. This isn't a free-roaming world where you can get lost in the vast environment. Paths aren't necessary, and it's far too platformy for my liking.

Wholeheartedly agree on the possession thing. You didn't need spooce to possess enemies in the last game, and you shouldn't need it here. I mean, does it really add any extra difficulty? It's psuedo-difficulty. Your possession orb is too small, so you spend an extra five minutes regrowing spooce to make a new one. It's not a clever gameplay mechanic, it's just shameless padding.

Oh, and I just remembered one of the biggest things that bothered me from the original game. When you activate a storm circle, actually make it rain. It's called a storm circle, not a magically generate water out of nothing circle. Natives. Rain dancing. That whole thing. Please please please. A five second storm cloud/rain sequence would make a world of difference!
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