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  #34  
11-23-2011, 05:25 PM
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MojoMan220
Outlaw Mortar
 
: Jan 2002
: Jesusland
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If you can't really add much, maybe you could take some things away? Namely, less spooce in the environment, and consequently less needed for spooce locks.

Hear me out. I think this would be a great opportunity to take something unanimously loathed by fans, and turn it into something that actually adds to the gameplay and immersion. Instead of mindlessly running through fields of infinitely re-spawning spooce, have half-a-dozen or so (maybe less) placed in the environment, so you actually have to take a moment to look for them. You could make this challenging for players by hiding them, or simply place a few of them off the beaten path. It's a cliche, but in this case, less is more.

As for this inevitably affecting Abe's possession ability, is it really even necessary to require spooce for this ability? I don't think I ever once had to look for spooce so I could possess a slig, seeing as it was more than plentiful in the environments.

So in conclusion, if you could make only one other change to the game, for me, this would be it.
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