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You miss the point. It shouldn't be "we'll find a way somehow". That would go against the minimalist, story driven feel of AO.
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I couldn't agree less. Portal 2 works as a brilliant example: The single player campaign stands up perfectly well without the multiplayer and vice versa. There is no reason why two people can't enjoy a story based campaign at the same time provided the story/gameplay balance is done well and the player interaction is meaningful and rewarding.
It's not a case of "finding a way" to tack on a multiplayer as best we can. It's an opportunity to explore the universe in a slightly different way. The platform laid out by the Abe games lends itself very well to the two player co-op approach; puzzles that require two people to work together are rarely boring. Although as far as I'm concerned it would have to be in a new story, Mudokens or otherwise.